| _bones (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | protected |
| _isBeingDestroyed (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | protected |
| _knownTransferableDecalShaderNames (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | protectedstatic |
| _originalMaterials (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | protected |
| _originalTriangles (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | protected |
| _proceduralTextureProperties (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | protectedstatic |
| _referencedItems (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | protected |
| _rigItem (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | protected |
| _submeshToDecalActive (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | protected |
| _trackingIds (defined in Astra.Asset.ItemBase) | Astra.Asset.ItemBase | protected |
| _unityInstanceId | Astra.Asset.MeshItem | protected |
| AddToShaderSubMaterialSlotMap(string shaderName, Dictionary< string, int > shaderSubMaterialSlotMap) | Astra.Asset.MeshItem | inlinestatic |
| AddToShaderSubMaterialSlotMap(string shaderName, Dictionary< int, string > shaderSubMaterialSlotMap) | Astra.Asset.MeshItem | inlinestatic |
| ApplyColor(Color color, int subMaterialSlot=0, int materialSlot=0) | Astra.Asset.MeshItem | inline |
| ApplyEmission(Color color, int subMaterialSlot=0, int materialSlot=0) | Astra.Asset.MeshItem | inline |
| ApplyGloss(float glossiness, int subMaterialSlot=0, int materialSlot=0) | Astra.Asset.MeshItem | inline |
| ApplyMetal(float metalness, int subMaterialSlot=0, int materialSlot=0) | Astra.Asset.MeshItem | inline |
| AstraGuid | Astra.Asset.ItemBase | |
| AstraInstanceId | Astra.Asset.ItemBase | |
| AstraName | Astra.Asset.ItemBase | |
| ClearColor(int subMaterialSlot=0, int materialSlot=0) | Astra.Asset.MeshItem | inline |
| ClearEmission(int subMaterialSlot=0, int materialSlot=0) | Astra.Asset.MeshItem | inline |
| ClearGloss(int subMaterialSlot=0, int materialSlot=0) | Astra.Asset.MeshItem | inline |
| ClearMetal(int subMaterialSlot=0, int materialSlot=0) | Astra.Asset.MeshItem | inline |
| ColorsHash (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | |
| CompleteHash (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | |
| CopyMaterialIntoColorData(int subMaterialSlot=-1, int materialSlot=-1) | Astra.Asset.MeshItem | inline |
| DereferenceItems() (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | inline |
| DestroySnapshotTriangles() | Astra.Asset.MeshItem | inline |
| FindAvatarItem() | Astra.Asset.ItemBase | inlinevirtual |
| FindParentCompound() | Astra.Asset.ItemBase | inlinevirtual |
| FindRigItem() | Astra.Asset.ItemBase | inlinevirtual |
| GeoHash (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | |
| GetAvatarsMorphableItems() | Astra.Asset.MeshItem | inline |
| GetColor(int subMaterialSlot, int materialSlot) | Astra.Asset.MeshItem | inline |
| GetColorFromPropertyAndSlot(string prefix, int subMaterialSlot=0, int materialSlot=0) (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | inlineprotected |
| GetColorOptionCount(int subMaterialSlot) | Astra.Asset.MeshItem | inline |
| GetColorPaletteOptions(int subMaterialSlot) | Astra.Asset.MeshItem | inline |
| GetCurrentBounds(SkinnedMeshRenderer smr, bool approximate=false, bool zeroBlendshapes=false, bool fast=true) | Astra.Asset.MeshItem | inline |
| GetEmission(int subMaterialSlot=0, int materialSlot=0) | Astra.Asset.MeshItem | inline |
| GetFloatFromPropertyAndSlot(string prefix, int subMaterialSlot=0, int materialSlot=0) (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | inlineprotected |
| GetGloss(int subMaterialSlot=0, int materialSlot=0) | Astra.Asset.MeshItem | inline |
| GetMaterialAt(int _index) | Astra.Asset.MeshItem | inline |
| GetMaterialCount() | Astra.Asset.MeshItem | inline |
| GetMaterials() | Astra.Asset.MeshItem | inline |
| GetMeshComponent() | Astra.Asset.MeshItem | inline |
| GetMetal(int subMaterialSlot=0, int materialSlot=0) | Astra.Asset.MeshItem | inline |
| GetMorphBlendshapeIdx(string morphableGUID) | Astra.Asset.MeshItem | inline |
| GetSubMaterialColor(Material material, int subMaterialSlot) | Astra.Asset.MeshItem | inlinestatic |
| GetSubMaterialColorIntFromProperty(Material material, string property) | Astra.Asset.MeshItem | inlinestatic |
| GetSubMaterialColorProperties(string shader) | Astra.Asset.MeshItem | inlinestatic |
| GetSubMaterialColorProperties(Material mat) | Astra.Asset.MeshItem | inlinestatic |
| GetSubMaterialColorProperty(string shader, int subMaterialSlot) | Astra.Asset.MeshItem | inlinestatic |
| GetSubMaterialColorProperty(Material material, int subMaterialSlot) | Astra.Asset.MeshItem | inlinestatic |
| HasMorph(string morphableGUID) | Astra.Asset.MeshItem | inline |
| HasSnapshotTriangles() | Astra.Asset.MeshItem | inline |
| isModified | Astra.Asset.MeshItem | |
| MarkBoundsDirty() | Astra.Asset.MeshItem | inline |
| MarkDecalsDirty() | Astra.Asset.MeshItem | inline |
| MF (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | |
| MR (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | |
| NormalsHash (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | |
| OriginalMaterials | Astra.Asset.MeshItem | |
| PartialHash (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | |
| PostInit() (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | inlineprotected |
| PrimitiveType | Astra.Asset.ItemBase | |
| ProjectionMapGuids (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | |
| RecalculateBounds(bool approximate=false) | Astra.Asset.MeshItem | inline |
| RecalculateBoundsNextFrame(bool approximate=false, int parentJobId=Job.kNoParentJobId) | Astra.Asset.MeshItem | inline |
| ReferenceItems(bool force=false) (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | inline |
| ResetDecalMaterialSlot(Material submeshMaterial, string slot, Texture texNew) (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | inlineprotected |
| RestoreMaterials() | Astra.Asset.MeshItem | inline |
| RestoreTriangles() | Astra.Asset.MeshItem | inline |
| ReuseDecalMaterialSlot(Material submeshMaterial, string slot, Texture texNew) (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | inlineprotected |
| RigGuid (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | |
| SchematicType | Astra.Asset.ItemBase | |
| SetColorFromPropertyAndSlot(Color color, string prefix, int subMaterialSlot=0, int materialSlot=0) (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | inlineprotected |
| SetFloatFromPropertyAndSlot(float value, string prefix, int subMaterialSlot=0, int materialSlot=0) (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | inlineprotected |
| SetReferencedItems(bool referenced) | Astra.Asset.MeshItem | inline |
| SkinWeightsHash (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | |
| SMR (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | |
| SnapshotTriangles() | Astra.Asset.MeshItem | inline |
| StoreMaterials(bool refresh=false) | Astra.Asset.MeshItem | inline |
| SyncDecals(int parentJobId=Job.kNoParentJobId) | Astra.Asset.MeshItem | inline |
| SyncMaterialVariations() | Astra.Asset.MeshItem | inline |
| TangentsHash (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | |
| ToggleSMRUpdateWhenOffscreen(bool state) | Astra.Asset.MeshItem | inlinestatic |
| TrackId(string id) | Astra.Asset.ItemBase | inlineprotected |
| UnityMesh | Astra.Asset.MeshItem | |
| UntrackIds() | Astra.Asset.ItemBase | inlineprotected |
| UVsHash (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | |
| VerticesHash (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | |