_bones (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | protected |
_isBeingDestroyed (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | protected |
_knownTransferableDecalShaderNames (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | protectedstatic |
_originalMaterials (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | protected |
_originalTriangles (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | protected |
_proceduralTextureProperties (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | protectedstatic |
_referencedItems (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | protected |
_rigItem (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | protected |
_submeshToDecalActive (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | protected |
_trackingIds (defined in Astra.Asset.ItemBase) | Astra.Asset.ItemBase | protected |
_unityInstanceId | Astra.Asset.MeshItem | protected |
AddToShaderSubMaterialSlotMap(string shaderName, Dictionary< string, int > shaderSubMaterialSlotMap) | Astra.Asset.MeshItem | inlinestatic |
AddToShaderSubMaterialSlotMap(string shaderName, Dictionary< int, string > shaderSubMaterialSlotMap) | Astra.Asset.MeshItem | inlinestatic |
ApplyColor(Color color, int subMaterialSlot=0, int materialSlot=0) | Astra.Asset.MeshItem | inline |
ApplyEmission(Color color, int subMaterialSlot=0, int materialSlot=0) | Astra.Asset.MeshItem | inline |
ApplyGloss(float glossiness, int subMaterialSlot=0, int materialSlot=0) | Astra.Asset.MeshItem | inline |
ApplyMetal(float metalness, int subMaterialSlot=0, int materialSlot=0) | Astra.Asset.MeshItem | inline |
AstraGuid | Astra.Asset.ItemBase | |
AstraInstanceId | Astra.Asset.ItemBase | |
AstraName | Astra.Asset.ItemBase | |
ClearColor(int subMaterialSlot=0, int materialSlot=0) | Astra.Asset.MeshItem | inline |
ClearEmission(int subMaterialSlot=0, int materialSlot=0) | Astra.Asset.MeshItem | inline |
ClearGloss(int subMaterialSlot=0, int materialSlot=0) | Astra.Asset.MeshItem | inline |
ClearMetal(int subMaterialSlot=0, int materialSlot=0) | Astra.Asset.MeshItem | inline |
ColorsHash (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | |
CompleteHash (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | |
CopyMaterialIntoColorData(int subMaterialSlot=-1, int materialSlot=-1) | Astra.Asset.MeshItem | inline |
DereferenceItems() (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | inline |
DestroySnapshotTriangles() | Astra.Asset.MeshItem | inline |
FindAvatarItem() | Astra.Asset.ItemBase | inlinevirtual |
FindParentCompound() | Astra.Asset.ItemBase | inlinevirtual |
FindRigItem() | Astra.Asset.ItemBase | inlinevirtual |
GeoHash (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | |
GetAvatarsMorphableItems() | Astra.Asset.MeshItem | inline |
GetColor(int subMaterialSlot, int materialSlot) | Astra.Asset.MeshItem | inline |
GetColorFromPropertyAndSlot(string prefix, int subMaterialSlot=0, int materialSlot=0) (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | inlineprotected |
GetColorOptionCount(int subMaterialSlot) | Astra.Asset.MeshItem | inline |
GetColorPaletteOptions(int subMaterialSlot) | Astra.Asset.MeshItem | inline |
GetCurrentBounds(SkinnedMeshRenderer smr, bool approximate=false, bool zeroBlendshapes=false, bool fast=true) | Astra.Asset.MeshItem | inline |
GetEmission(int subMaterialSlot=0, int materialSlot=0) | Astra.Asset.MeshItem | inline |
GetFloatFromPropertyAndSlot(string prefix, int subMaterialSlot=0, int materialSlot=0) (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | inlineprotected |
GetGloss(int subMaterialSlot=0, int materialSlot=0) | Astra.Asset.MeshItem | inline |
GetMaterialAt(int _index) | Astra.Asset.MeshItem | inline |
GetMaterialCount() | Astra.Asset.MeshItem | inline |
GetMaterials() | Astra.Asset.MeshItem | inline |
GetMeshComponent() | Astra.Asset.MeshItem | inline |
GetMetal(int subMaterialSlot=0, int materialSlot=0) | Astra.Asset.MeshItem | inline |
GetMorphBlendshapeIdx(string morphableGUID) | Astra.Asset.MeshItem | inline |
GetSubMaterialColor(Material material, int subMaterialSlot) | Astra.Asset.MeshItem | inlinestatic |
GetSubMaterialColorIntFromProperty(Material material, string property) | Astra.Asset.MeshItem | inlinestatic |
GetSubMaterialColorProperties(string shader) | Astra.Asset.MeshItem | inlinestatic |
GetSubMaterialColorProperties(Material mat) | Astra.Asset.MeshItem | inlinestatic |
GetSubMaterialColorProperty(string shader, int subMaterialSlot) | Astra.Asset.MeshItem | inlinestatic |
GetSubMaterialColorProperty(Material material, int subMaterialSlot) | Astra.Asset.MeshItem | inlinestatic |
HasMorph(string morphableGUID) | Astra.Asset.MeshItem | inline |
HasSnapshotTriangles() | Astra.Asset.MeshItem | inline |
isModified | Astra.Asset.MeshItem | |
MarkBoundsDirty() | Astra.Asset.MeshItem | inline |
MarkDecalsDirty() | Astra.Asset.MeshItem | inline |
MF (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | |
MR (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | |
NormalsHash (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | |
OriginalMaterials | Astra.Asset.MeshItem | |
PartialHash (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | |
PostInit() (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | inlineprotected |
PrimitiveType | Astra.Asset.ItemBase | |
ProjectionMapGuids (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | |
RecalculateBounds(bool approximate=false) | Astra.Asset.MeshItem | inline |
RecalculateBoundsNextFrame(bool approximate=false, int parentJobId=Job.kNoParentJobId) | Astra.Asset.MeshItem | inline |
ReferenceItems(bool force=false) (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | inline |
ResetDecalMaterialSlot(Material submeshMaterial, string slot, Texture texNew) (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | inlineprotected |
RestoreMaterials() | Astra.Asset.MeshItem | inline |
RestoreTriangles() | Astra.Asset.MeshItem | inline |
ReuseDecalMaterialSlot(Material submeshMaterial, string slot, Texture texNew) (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | inlineprotected |
RigGuid (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | |
SchematicType | Astra.Asset.ItemBase | |
SetColorFromPropertyAndSlot(Color color, string prefix, int subMaterialSlot=0, int materialSlot=0) (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | inlineprotected |
SetFloatFromPropertyAndSlot(float value, string prefix, int subMaterialSlot=0, int materialSlot=0) (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | inlineprotected |
SetReferencedItems(bool referenced) | Astra.Asset.MeshItem | inline |
SkinWeightsHash (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | |
SMR (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | |
SnapshotTriangles() | Astra.Asset.MeshItem | inline |
StoreMaterials(bool refresh=false) | Astra.Asset.MeshItem | inline |
SyncDecals(int parentJobId=Job.kNoParentJobId) | Astra.Asset.MeshItem | inline |
SyncMaterialVariations() | Astra.Asset.MeshItem | inline |
TangentsHash (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | |
ToggleSMRUpdateWhenOffscreen(bool state) | Astra.Asset.MeshItem | inlinestatic |
TrackId(string id) | Astra.Asset.ItemBase | inlineprotected |
UnityMesh | Astra.Asset.MeshItem | |
UntrackIds() | Astra.Asset.ItemBase | inlineprotected |
UVsHash (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | |
VerticesHash (defined in Astra.Asset.MeshItem) | Astra.Asset.MeshItem | |