Astra Unity 2.6.6
Astra Unity Plugin
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This is the complete list of members for Astra.Asset.TextureUtilities, including all inherited members.
BlendType enum name (defined in Astra.Asset.TextureUtilities) | Astra.Asset.TextureUtilities | |
DebugMaterial(Material material) | Astra.Asset.TextureUtilities | inlinestatic |
DebugTexture(Texture tex) | Astra.Asset.TextureUtilities | inlinestatic |
GetPixelSlotFromUV(int x, int y, int width, int height=0) | Astra.Asset.TextureUtilities | inlinestatic |
GetPixelSlotFromUV(float x, float y, int width, int height) | Astra.Asset.TextureUtilities | inlinestatic |
GetPixelSlotFromUV(Vector2 uv, int width, int height) (defined in Astra.Asset.TextureUtilities) | Astra.Asset.TextureUtilities | inlinestatic |
GetReadableTexture(Texture2D texture, TextureFormat format=TextureFormat.ARGB32, bool mipmap=true, bool linear=false, bool destroyOriginal=false, bool colorSpaceConvert=true) | Astra.Asset.TextureUtilities | inlinestatic |
GetReadableTextureAsync(Texture2D texture, TextureFormat format=TextureFormat.ARGB32, bool mipmap=true, bool linear=false, bool destroyOriginal=false, bool colorSpaceConvert=true) (defined in Astra.Asset.TextureUtilities) | Astra.Asset.TextureUtilities | inlinestatic |
GetRenderTextureFormatFromTextureFormat(TextureFormat srcFormat) (defined in Astra.Asset.TextureUtilities) | Astra.Asset.TextureUtilities | inlinestatic |
GetTextureFormatFromRenderTextureFormat(RenderTextureFormat srcFormat) | Astra.Asset.TextureUtilities | inlinestatic |
IsPNG(byte[] bytes) | Astra.Asset.TextureUtilities | inlinestatic |
IsReadable(Texture2D texture) | Astra.Asset.TextureUtilities | inlinestatic |
IsTextureFormatCompressed(TextureFormat format) (defined in Astra.Asset.TextureUtilities) | Astra.Asset.TextureUtilities | inlinestatic |
OverlayArrayOfTexturesCompute(List< Texture > textures, List< float > strengths, BlendType blendType, RenderTextureFormat format=RenderTextureFormat.ARGB32, bool linear=false, bool debug=false) | Astra.Asset.TextureUtilities | inlinestatic |
OverlayArrayOfTexturesGPU(ref Texture2D outputTexture, Texture2D[] textures, string shaderName="Unlit/AlphaCombiner", bool debug=false, Color? backgroundOverload=null, Material mat=null, RenderTextureReadWrite rwMode=RenderTextureReadWrite.Default) | Astra.Asset.TextureUtilities | inlinestatic |
OverlayArrayOfTexturesGPU(Texture[] textures, string shaderName="Unlit/AlphaCombiner", bool debug=false, Color? backgroundOverload=null, RenderTextureFormat format=RenderTextureFormat.ARGB32, Material[] mats=null, int maxSize=-1, bool linear=false, int width=-1, int height=-1) | Astra.Asset.TextureUtilities | inlinestatic |
OverlayTextures(Texture2D aBaseTexture, Texture2D aToCopyTexture) | Astra.Asset.TextureUtilities | inlinestatic |
QuickScale(Texture2D texture, int width, int height) | Astra.Asset.TextureUtilities | inlinestatic |
QuickScale(Texture2D texture, int width, int height, TextureFormat format, bool linear=false) | Astra.Asset.TextureUtilities | inlinestatic |
RenderMaterialToTexture2D(Material mat, bool debug=false, Color? backgroundOverload=null, bool linear=false, int width=2048, int height=2048) | Astra.Asset.TextureUtilities | inlinestatic |
Sample32TextureAtUVs(Texture2D texture, Vector2[] uvs) (defined in Astra.Asset.TextureUtilities) | Astra.Asset.TextureUtilities | inlinestatic |
SampleTextureAtUVs(Texture2D texture, Vector2[] uvs) (defined in Astra.Asset.TextureUtilities) | Astra.Asset.TextureUtilities | inlinestatic |
scannedLights (defined in Astra.Asset.TextureUtilities) | Astra.Asset.TextureUtilities | protectedstatic |