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| SubmeshTexTuplet (string submeshGUID, string textureGUID, Texture2D aiTex) |
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virtual void | Set (System.Object a, System.Object b, System.Object c) |
| Sets values for a tuplet More...
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void | OnAfterDeserialize () |
| Implementation for Unity ISerializationCallbackReceiver
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void | OnBeforeSerialize () |
| Implementation for Unity ISerializationCallbackReceiver
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string | SubmeshGUID [getset] |
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string | TextureGUID [getset] |
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Texture2D | Texture2D [getset] |
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T1 | First [getset] |
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T2 | Second [getset] |
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T3 | Third [getset] |
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static Tuplet< T1, T2, T3 > | Create (T1 a, T2 b, T3 c) |
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static Tuplet< T1, T2, T3 > | Create (System.Object a, System.Object b, System.Object c) |
| Creates a tuplet with the given objects More...
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static Tuplet< T1, T2 > | Create (T1 a, T2 b) |
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static implicit | operator Tuplet< T1, T2, T3 > (Tuplet< System.Object, System.Object, System.Object > orig) |
| allows boxed tuple to convert to typed tuple More...
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T1 | item1 |
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T2 | item2 |
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T3 | item3 |
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The documentation for this class was generated from the following file:
- Assets/Astra/Asset/CompoundItem.cs