Astra Unity 2.6.6
Astra Unity Plugin
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Frequently Asked Questions

Can I sell Astra content?

You may sell Tafi created assets provided you have the Indie, Pro, or Enterprise license. You may sell your own content on all plans. You may not use, redistribute, or resell this content outside your application or game. You may not extract assets from Astra including derivatives for reselling or redistributing them outside of the Astra ecosystem or your application or game. Derivative works, including modifications of content, exporting to other formats, or otherwise count as selling primary assets and are considered under the revenue sharing conditions.

Can I make my own content?

Yes, there are some limitations to what content you can create though, currently you can make clothing, hair, decals, simple morphables. Currently you cannot make new base figures, but we are working on this limitation now. If you need a custom figure you can contact us.

Are Daz Genesis figures supported?

Not currently, but we plan to add support for these in 2023.

Does Astra require an online connection?

Yes, currently Astra requires a connection to work. We will have full offline support in 2023.

Why do I need an account?

Currently we do not offer a sandbox mode and since Astra requires a network connection you need an account. This is used to handle things like avatar saving and loading per account.

Are all render pipelines supported?

We have full support for the builtin render pipeline. For both URP and HDRP we have good support for most assets. We are working on porting a few remaining shaders to these pipelines.

What platforms are supported?

Astra runs on 64bit windows (intel), linux (intel), and macOS (intel and arm). It also runs on android (armv8) and iOS. We have partial support for tvOS.

What is the oldest supported CPU?

For intel x86_64 chips, we require a cpu with AVX extensions. This means chips older then sandy bridge are not supported. If this is an issue please contact our team. For macOS we support both AVX enabled and non-AVX (but with SSE2). The non-AVX versions was specifically made for m1 chips running in rosetta, but we offer a native m1 version as well.

Are Apple Silicon (m1) chips supported natively?

Yes, please refer to our installation guide for more information. You will need to use a preview build of Unity if you do not want to run through Rosetta. If running through Rosetta, please use our non-AVX instruction set build (included).

What versions of Unity are supported?

Astra supports all LTS builds of Unity. Currently we go back as far as 2018.4, but this is likely to be dropped with the 2.7 release, so we discourage it's use.

Where is the documentation located for Astra?

https://cdn.maketafi.com/astra/docs/index.html

Where are my assets?

Assets live inside the Astra database, they are streamed into the engine on demand. As such you will not find FBX, glTF, textures, or similar files when installing content.

I need help, where should I go?

You can either check out our documentation and examples, email us, use the unity forum announcement page, or contact support via https://maketafi.zendesk.com/hc/en-us/requests/new

Is source code access available?

Currently we only offer source code access for enterprise accounts, please contact us if you are interested.

Does Astra support exporting to FBX, glTF, or other formats?

Not currently, it is a planned feature for the major update.

What happened to MCS?

MCS stopped development in large part due to limitations of the system. Astra was developed so that we could remove those limitations (such as shipping new morphables without having to update existing content). Astra has significantly more features builtin and avoids some of the pitfalls that we learned when we built MCS. Daz3D is currently invested in Astra strategically and directly to both indies and enterprise clients. Astra is an ever green product, so all future updates will be rolled into Astra directly versus coming out as a new product. If you are interested in the project please see our open-source'd copy at https://github.com/mcs-sdk/mcs or various user forks.

Are consoles supported?

Not currently, if you are interested in deploying to a console such as the Nintendo Switch, Xbox, or PlayStation please contact us.

Does Astra support Valve's Steam Deck?

Not officially, though Astra has native support for Linux and Vulkan along with Windows. If you need support for this platform please contact us.