Functionality for generating the alpha mask for this AvatarItem
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delegate void | injectmorphableevent () |
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void | ComputeAIMasks (bool copyMasks=false) |
| Force the Alpha texture to be recomputed More...
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bool | DoPostCullEdgeCleanup = false |
| When ComputeCullableAITris is called if this is true, additional work will be done to help prevent gaps and artifacts on boundaries that are culled if true. This has a high cost, and is off by default.
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injectmorphableevent | InjectMorphableCompleteEvent |
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Functionality for generating the alpha mask for this AvatarItem
◆ ComputeAIMasks()
void Astra.Asset.AlphaMaskManager.ComputeAIMasks |
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bool |
copyMasks = false | ) |
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inline |
Force the Alpha texture to be recomputed
- Parameters
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copyMasks | if true, will copy the masks into this.BaseFigure.AIBodyMask and this.BaseFigure.AIHeadMask |
The documentation for this class was generated from the following file:
- Assets/Astra/Asset/Material/AlphaMaskManager.cs