BoneItems are the component items of a RigItem. They primarily exist to ease operations related to skin weighting, skeleton traversal, animation retargeting and skeletal visualization.
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string | parentRig |
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string | MecanimMapping |
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RigItem | rigItem |
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bool | IsSupplemental |
| This means that the bone is not based on the figure's set of bones This is common in things like ponytail hair chains for physics
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bool | IsProjected |
| This means the bone should be projected off mesh and morph data and it will be recalculated when morphs are done (not just RigTarget morphs)
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int | _refCount = 0 |
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List< string > | _trackingIds = null |
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void | TrackId (string id) |
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void | UntrackIds () |
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virtual McsSdk20.Primitives.AstraPrimitiveType | PrimitiveType [get] |
| Retrieve the primitive type for this item
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virtual McsSdk20.Primitives.SchematicType | SchematicType [get] |
| Retrieve the schematic type for this item
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string | AstraGuid [getset] |
| Guid for this item to identify it in the Astra Service
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string | AstraName [getset] |
| Display name for this item
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string | AstraInstanceId [getset] |
| Guid representing an instance of this item
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string | AstraGuid [getset] |
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string | AstraName [getset] |
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string | AstraInstanceId [getset] |
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BoneItems are the component items of a RigItem. They primarily exist to ease operations related to skin weighting, skeleton traversal, animation retargeting and skeletal visualization.
The documentation for this class was generated from the following file:
- Assets/Astra/Asset/Rig/BoneItem.cs