Astra Unity 2.6.6
Astra Unity Plugin
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Astra.Asset.MeshUtilities.MaterialIdNode Class Reference

Public Attributes

Texture2D map = null
 
int newSlot = -1
 

Detailed Description

Allows fine grain control over which submesh to move to where either:

  1. explictly through a slot (newSlot)
  2. explictly through a texture color map (map)
  3. implictly through the key of the dictionary in nodes of RestructureMeshFromMaterialMaps

The documentation for this class was generated from the following file: