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Texture2D | map = null |
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int | newSlot = -1 |
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Allows fine grain control over which submesh to move to where either:
- explictly through a slot (newSlot)
- explictly through a texture color map (map)
- implictly through the key of the dictionary in nodes of RestructureMeshFromMaterialMaps
The documentation for this class was generated from the following file:
- Assets/Astra/Asset/Mesh/MeshUtilities.cs