Astra Unity 2.6.6
Astra Unity Plugin
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Options for loading a MorphableItem More...
Public Attributes | |
string | guid |
Astra guid for the MorphableItem to load | |
string | maskGuid |
if we want to use a projection weight mask, supply it here | |
GameObject | gameObject |
This is the object we're creating or updating. Optional to set this, if one is not set, one will be created on Load. | |
float | amount = 0f |
Starting value to set the MorphableItem at, 0.0f = no value, and 100.0f = 100% driven | |
bool | allowProjection = true |
Whether to use projection with this MorphableItem | |
bool? | ignoreEyeProjection = null |
bool? | ignoreMouthPartProjection = null |
bool? | ignoreIndirectProjection = null |
bool? | ignoreAllProjection = null |
RigItem | rigItem = null |
RigItem this MorphableItem is associated with | |
bool | refresh = false |
Whether the morphableItem Projection data should be forced to refresh next frame after load | |
Options for loading a MorphableItem