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Astra Unity 2.6.6
Astra Unity Plugin
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Options for loading a MorphableItem More...
Public Attributes | |
| string | guid |
| Astra guid for the MorphableItem to load | |
| string | maskGuid |
| if we want to use a projection weight mask, supply it here | |
| GameObject | gameObject |
| This is the object we're creating or updating. Optional to set this, if one is not set, one will be created on Load. | |
| float | amount = 0f |
| Starting value to set the MorphableItem at, 0.0f = no value, and 100.0f = 100% driven | |
| bool | allowProjection = true |
| Whether to use projection with this MorphableItem | |
| bool? | ignoreEyeProjection = null |
| bool? | ignoreMouthPartProjection = null |
| bool? | ignoreIndirectProjection = null |
| bool? | ignoreAllProjection = null |
| RigItem | rigItem = null |
| RigItem this MorphableItem is associated with | |
| bool | refresh = false |
| Whether the morphableItem Projection data should be forced to refresh next frame after load | |
Options for loading a MorphableItem