Data for how a bone is modified by a pose
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string | boneId |
| | Id of the bone which will be modified
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int | boneSlot = -1 |
| | The slot that contains this bone, used as an optimization
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Vector3 | localPosition |
| | Position to apply to this bone
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Quaternion | localRotation |
| | Rotation to apply to this bone
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Data for how a bone is modified by a pose
The documentation for this class was generated from the following file:
- Assets/Astra/Asset/Rig/PoseTarget.cs