Astra Unity 2.6.6
Astra Unity Plugin
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Options when loading a schematic More...
Public Attributes | |
string | guid |
Astra guid for the item to load | |
GameObject | gameObject |
This is the object we're creating or updating. Optional to set this. | |
CompoundItem | compoundItem |
The CompoundItem that this item will be attached to. It will be created if not specified in params. | |
bool | hidden = false |
should renderers be enabled by default? | |
bool | hideDuringLoad = true |
Will hide meshes until the material is loaded and applied, this prevents magenta/cyan loading | |
RigItem | rigItem |
Rig item to associate this schematic with | |
SchematicType | ItemType |
bool | shouldLoadSubSchematics = true |
If this is true, when loading a schematic it will automatically trigger a load for another schematic if there are children | |
Public Attributes inherited from Astra.Loader.LoadOptions | |
bool | debug = false |
Mark true if you want debugging options when loading, such as the time it took to load | |
Properties | |
AvatarItem | avatarItem [getset] |
set if we already have an avatar item you want to use | |
Options when loading a schematic