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Astra Unity 2.6.6
Astra Unity Plugin
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Options when loading a schematic More...

Public Attributes | |
| string | guid |
| Astra guid for the item to load | |
| GameObject | gameObject |
| This is the object we're creating or updating. Optional to set this. | |
| CompoundItem | compoundItem |
| The CompoundItem that this item will be attached to. It will be created if not specified in params. | |
| bool | hidden = false |
| should renderers be enabled by default? | |
| bool | hideDuringLoad = true |
| Will hide meshes until the material is loaded and applied, this prevents magenta/cyan loading | |
| RigItem | rigItem |
| Rig item to associate this schematic with | |
| SchematicType | ItemType |
| bool | shouldLoadSubSchematics = true |
| If this is true, when loading a schematic it will automatically trigger a load for another schematic if there are children | |
Public Attributes inherited from Astra.Loader.LoadOptions | |
| bool | debug = false |
| Mark true if you want debugging options when loading, such as the time it took to load | |
Properties | |
| AvatarItem | avatarItem [getset] |
| set if we already have an avatar item you want to use | |
Options when loading a schematic