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void | LateUpdate () |
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void | Init () |
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void | Frame () |
| | Focuses the camera on either all or selected targets.
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void | FrameAll () |
| | Orients the camera to focus on all skinned mesh renderers in the scene.
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void | Select () |
| | Sets the current target from mouse, useful for things like focusing on it.
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| void | SetSelected (Bounds selected) |
| | Assigns the bounds for tracking More...
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void | ClearSelected () |
| | Removes outlines from SMRs
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| void | Zoom (bool horizontal=false) |
| | Handles zooming in and out using the mouse More...
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void | Orbit () |
| | Handles rotating around an object from the mouse input
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void | Pan () |
| | Handles panning against an object from the mouse input
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float | max = 1.0f |
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float | min = 0.001f |
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float | cameraSpeed = 0 |
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float | camSens = 0.25f |
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float | panSpeed = 1f |
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float | rotateSpeed = 2f |
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float | zoomSpeed = 1f |
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float | scrollSpeed = 1f |
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void | Navigation () |
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| Bounds | GetSelected (bool clearSelected=false) |
| | Finds the object oriented under the mouse More...
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void | ScrollWheel () |
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GameObject | orbitTarget |
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Quaternion | orbitTargetRot |
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bool | isOrthographic = false |
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Camera | cam |
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string | panIconPath |
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string | zoomIconPath |
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string | orbitIconPath |
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Color | outlineColor = Color.yellow |
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The documentation for this class was generated from the following file:
- Assets/Astra/Examples/CameraControllers/CameraControllers/UnityCameraController.cs