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static float | DotProduct (this PrimitiveVector3 lhs, PrimitiveVector3 rhs) |
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static PrimitiveVector3 | CrossProduct (this PrimitiveVector3 lhs, PrimitiveVector3 rhs) |
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static PrimitiveVector2 | FromVector2 (this Vector2 unityVector) |
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static Vector2 | ToVector2 (this PrimitiveVector2 primVector) |
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static PrimitiveVector3 | FromVector3 (this Vector3 unityVector) |
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static Vector3 | ToVector3 (this PrimitiveVector3 primVector) |
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static PrimitiveVector4 | FromVector4 (this Vector4 unityVector) |
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static Vector4 | ToVector4 (this PrimitiveVector4 primVector) |
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static Matrix4x4 | ToMatrix4x4 (this PrimitiveMatrix primitiveMatrix) |
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static Quaternion | ToQuaternion (this PrimitiveVector4 primVector) |
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static PrimitiveVector4 | FromQuaternion (this Quaternion unityQuaternion) |
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static float | Magnitude (this PrimitiveVector3 vec) |
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static float | SquareMagnitude (this PrimitiveVector3 vec) |
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static void | NormalizeVector (this PrimitiveVector3 vec) |
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static PrimitiveVector3 | Add (this PrimitiveVector3 lhs, PrimitiveVector3 rhs) |
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static PrimitiveVector3 | Subtract (this PrimitiveVector3 lhs, PrimitiveVector3 rhs) |
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static PrimitiveVector3 | Multiply (this PrimitiveVector3 lhs, float scalar) |
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static Color | ToColor (this PrimitiveColor pc) |
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static PrimitiveColor | FromColor (this Color c) |
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static Color | ToColor (this PrimitiveVector4 pv4) |
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static Color | ToColor (this PrimitiveVector3 pv3) |
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static T | DeepClone< T > (this T a) |
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static string | GetLowerSlice (this string input, int maxLen=-1) |
| Retrieves a full or partial slice of the string as converted to lower case (via ASCII, this is NOT UTF compatible!) More...
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static bool | FastContains (this string input, string match) |
| Does a quick non locale based check for a matching string More...
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