Astra Unity 2.6.6
Astra Unity Plugin
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ResourceEntries are used in the MR file format as records to be inserted, they are convenience wrappers that separate into a header (PrimitiveBase) and a body (PrimitiveXYZ) You only need to use these if you create your own MR files on the fly, but asset creation is typically handled by the AstraTool and not in this library. More...
Public Member Functions | |
byte[] | SerializeSubHeader () |
McsSdk20.Primitives.PrimitiveBase | DeserializeSubHeader (IntPtr sub_header_ptr, UInt32 sub_header_len) |
void | MarkForDeletion () |
Public Attributes | |
McsSdk20.Primitives.PrimitiveBase | sub_header |
byte[] | body |
ResourceEntries are used in the MR file format as records to be inserted, they are convenience wrappers that separate into a header (PrimitiveBase) and a body (PrimitiveXYZ) You only need to use these if you create your own MR files on the fly, but asset creation is typically handled by the AstraTool and not in this library.