Handles creating a RigItem as a job
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override Loader.LoadError | GetError () |
| When the job is complete this function can be called by the developer to access the error data set which can be of any type (defined as T2). This needs to be defined if your derived class as an override. More...
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override RigLoadResult | GetResult () |
| When the job is complete this function can be called by the developer to access the result data set which can be of any type (defined as T1). This needs to be defined if your derived class as an override. More...
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IEnumerator | AsCoroutine (Action< float > progress=null, Action< T1 > onComplete=null, Action< T2 > onFailed=null) |
| Wraps a job to be used within a coroutine More...
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Handles creating a RigItem as a job
◆ GetError()
override Loader.LoadError Astra.Asset.RigLoadJob.GetError |
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inlinevirtual |
◆ GetLegacyMecanimMapping()
Dictionary< string, string > Astra.Asset.RigLoadJob.GetLegacyMecanimMapping |
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Dictionary< string, BoneItem > |
boneItems | ) |
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inlineprotected |
This is the legacy backwards compatible rig to mecanim mapping loader If you get a warning during Rig.Load about this it means your PrimitiveRig does not have a unity_bone_id_to_mecanim_id mapping built into the PrimitiveRig
◆ GetResult()
The documentation for this class was generated from the following file:
- Assets/Astra/Asset/Rig/RigLoadJob.cs