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static ObjData | Import (string path, float scale=1f, bool flipX=true, bool flipFace=true, bool useCorrectMethod=false, bool processSubmeshes=true, bool weldVertices=true, bool weldNormals=true, bool weldUVs=true, bool autoScale=true) |
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static void | Export (string path, GameObject go, bool invertX=true, bool flipFace=true, bool bakeMesh=true) |
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◆ Export()
static void Astra.FileFormats.ObjFile.Export |
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string |
path, |
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GameObject |
go, |
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bool |
invertX = true , |
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bool |
flipFace = true , |
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bool |
bakeMesh = true |
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) |
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inlinestatic |
Creates an obj file of the mesh in the game object
◆ Import()
static ObjData Astra.FileFormats.ObjFile.Import |
( |
string |
path, |
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float |
scale = 1f , |
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bool |
flipX = true , |
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bool |
flipFace = true , |
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bool |
useCorrectMethod = false , |
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bool |
processSubmeshes = true , |
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bool |
weldVertices = true , |
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bool |
weldNormals = true , |
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bool |
weldUVs = true , |
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bool |
autoScale = true |
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) |
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inlinestatic |
Creates a procedural game object from an obj file NOTE: does NOT add verts
The documentation for this class was generated from the following file:
- Assets/Astra/FileFormats/Obj.cs