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void | Weld () |
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void | AddFace (string materialName, List< int > vertexIndices, List< int > normalIndices, List< int > uvIndices) |
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Mesh | mesh |
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List< string > | materials = new List<string>() |
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List< Vector3 > | verticesSrc = new List<Vector3>() |
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List< Vector3 > | normalsSrc = new List<Vector3>() |
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List< Vector2 > | uvsSrc = new List<Vector2>() |
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List< Color > | colorsSrc = new List<Color>() |
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bool | weldVertices = true |
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bool | weldNormals = true |
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bool | weldUVs = true |
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List< Vector3 > | verticesWelded = new List<Vector3>() |
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List< Vector3 > | normalsWelded = new List<Vector3>() |
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List< Vector2 > | uvsWelded = new List<Vector2>() |
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List< Vector3 > | vertices = new List<Vector3>() |
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List< Vector3 > | normals = new List<Vector3>() |
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List< Vector2 > | uvs = new List<Vector2>() |
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List< int > | tris = new List<int>() |
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List< Color > | colors = new List<Color>() |
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Dictionary< int, List< int > > | submeshToTris = new Dictionary<int, List<int>>() |
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List< string > | submeshes = new List<string>() |
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bool | _welded = false |
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Dictionary< int, int > | mapWeldVertSrcToDst = new Dictionary<int, int>() |
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Dictionary< int, int > | mapWeldNormalSrcToDst = new Dictionary<int, int>() |
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Dictionary< int, int > | mapWeldUVSrcToDst = new Dictionary<int, int>() |
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Dictionary< string, int > | mapSrcKeyToDstVert = new Dictionary<string, int>() |
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Dictionary< int, int > | mapDstVertToSrcVert = new Dictionary<int, int>() |
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The documentation for this class was generated from the following file:
- Assets/Astra/FileFormats/Obj.cs