Astra Unity 2.6.6
Astra Unity Plugin
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Loader for an eye item. Generally, this is handled by the FigureItem that this EyeItem will be attached to, so you likely will not need to use this class. More...
Classes | |
class | EyeLoadOptions |
Options when loading an eye More... | |
class | EyeLoadResult |
Public Member Functions | |
override Loader.LoadError | GetError () |
When the job is complete this function can be called by the developer to access the error data set which can be of any type (defined as T2). This needs to be defined if your derived class as an override. More... | |
override EyeLoadResult | GetResult () |
When the job is complete this function can be called by the developer to access the result data set which can be of any type (defined as T1). This needs to be defined if your derived class as an override. More... | |
Public Member Functions inherited from Astra.ApiJobWithResult< EyeLoadJob.EyeLoadResult, Loader.LoadError > | |
IEnumerator | AsCoroutine (Action< float > progress=null, Action< T1 > onComplete=null, Action< T2 > onFailed=null) |
Wraps a job to be used within a coroutine More... | |
Protected Attributes | |
Dictionary< string, MaterialLoadJob.MaterialLoadResult > | _materials = new Dictionary<string, MaterialLoadJob.MaterialLoadResult>() |
Loader for an eye item. Generally, this is handled by the FigureItem that this EyeItem will be attached to, so you likely will not need to use this class.
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inlinevirtual |
When the job is complete this function can be called by the developer to access the error data set which can be of any type (defined as T2). This needs to be defined if your derived class as an override.
Implements Astra.ApiJobWithResult< EyeLoadJob.EyeLoadResult, Loader.LoadError >.
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inlinevirtual |
When the job is complete this function can be called by the developer to access the result data set which can be of any type (defined as T1). This needs to be defined if your derived class as an override.
Implements Astra.ApiJobWithResult< EyeLoadJob.EyeLoadResult, Loader.LoadError >.